In our last CS article, we had went through the first 4 do and don't on classroom. Here is a quick recap the 4 topics that had been covered.

  • Don't expect to be an expert
  • Do let your class explore
  • Do let your class share
  • Do give kids time to move

Do Get Creative

  • You can inject some interactivity into language art or bringing in historical maps to life.
  • Build wider topics on not just focus on CS so that students exposure they need to make informed choices later in life.
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Don't Be A Bore

  • CS education can do more harm than good to a student's self-efficacy.
  • If you are not interested in CS, your student won't be either.
  • Take some love in your learning got you in teaching and learn right alongside with your class.
  • Create interesting project and inspire them to learn and try.
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Do Relate Computer Science to Student's Lives

  • Challenge students to relate to their lives. Example like owning a pets.
  • Create product that affect their homes, their neighbourhoods, their cities.
  • Simulate that "someone could have done that have been helpful in a generic instance"

Don't Expect Cookie-Cutter Result

  • Programming is poetry.
  • It is very individual and expressive of student's style.
  • Not every student will strive for most efficient code.
  • Not every student will take the short way across a problem
  • Some will wander and meander.
  • Others will plot and plan and strategize, making sure to use no more or no less than what they actually need.
  • Don't worry about keeping all of your students in locksetp, and don't consider it a failure when students complete the same assignment using different methods.
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Do Set up for Success

  • Grading on creativity.
    • A big source of confusion and frustration for students who feool like they aced an assignment only to find out that they left out something that teacher considers crucial.
    • To sure to set timeline and a number of benchmarks along the way.
  • Setup big final projects and breakdown to smaller pieces of tasks to work on and to keep track.
  • A rubic will help to guide the students which are scoring tasks and so they can skip those little things that they are stuck.

Do Give It A Try

  • Computer Science has the opportunity to make a huge impact when tool to help make work easier or make the world a better place.
  • Don't worry about learning all ins and outs before you present your CS.
  • Just give it a shot, see how it goes and you can add more as your successes grow.

Finally, these guides may or may not help you to conduct your lesson well. But ultimately is your wisdom with help to grow stronger in your CS.

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Take care and enjoy our article.


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